

The right way to think about this is to say, what are the things that existing laws and regulations already handle? I think they handle quite a bit already. The metaverse is already well-embedded in existing regulations. How ready are governments to actually work on the timeline you present in this paper? I think we have a big role to play in making sure that when it comes to relevance, we are building out compelling experiences. Surgeons have used Oculus Rift headsets to explore what surgery will look like before they actually go to the operating room.

In the U.S., PepsiCo and Amazon have digital twins, virtual representations of warehouses or fulfillment centers, and use a virtual representation to optimize or try new things before they’re implemented. We also see a lot of cases where the metaverse can provide economic opportunity. But also in workplaces, people are meeting virtually and using different types of platforms to connect. Are we, as an ecosystem, providing use cases, experiences, and content that is relevant to people? Obviously, a lot of the metaverse is focused now on gaming and entertainment. Making sure that the metaverse is relevant to the communities that will be using it.

Which of these provides the most significant challenge, and what do you see as Meta’s role in tackling it? In the paper, you lay out four “pillars” of metaverse development: Availability, affordability, relevance, and readiness. The hope is that governments and business leaders will take this tool and use it to map out policies and investments, so various countries and regions can then most effectively benefit from the economic value of the metaverse. This exercise the paper is launching is to establish a cross-country benchmarking tool. There’s no industry standard or policy framework to measure the readiness of countries, or whole regions, for the metaverse, whether it’s today or in 10 to 15 years.
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There are lots of reports and estimates that speak to the economic value of the metaverse, and what we’ve tried to do is give governments and businesses a bit of a road map about how to capture some of that economic value. Why did Meta set out to provide, essentially, a map or timeline of metaverse development? The following interview has been edited for length and clarity: I spoke with Kevin Chan, Meta Platforms’ global policy campaign strategy director, about the challenges the company faces in trying to set global standards for a technology that still isn’t widely adopted in the wealthy West, much less the emerging nations the report also addresses. The verdict in a nutshell: Metaverse developers are facing significant challenges when it comes to access and affordability, but they have necessary tools in place to tackle them. The resulting white paper is part history lesson on how we got to this point in the development of a virtual internet, and part troubleshooting of how much more work remains. In a report shared exclusively with Digital Future Daily, the company has teamed up with the research arm of The Economist to apply the Inclusive Internet Index, originally developed to track affordability, access, and capacity for the 2D web, to the development of the metaverse itself. How “meta” can you get when it comes to mapping out the metaverse?Īppropriately enough, Meta itself has proposed an answer to that question.
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A Meta employee demonstrating the Quest Pro headset.
