

- Swtor quake engines walkthrough update#
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Note that Quake will play CD audio from a mounted CD image just like it would from the real Quake CD, so that's one way to hear the soundtrack. This guide won't go into any details about the ripping process, but the sections below describe the necessary file format/naming/placing. Once you've ripped the CD, you'll need to make sure that the ripped tracks are encoded to the right format, named correctly, and put in the correct location.
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( A thread on the Steam forums provides download links for soundtrack CD images.) You can use virtual CD software like Virtual Clone Drive [to "mount" the CD image so that applications see it as a real CD. If you would rather rip the tracks yourself, you'll need to start with a physical Quake CD or CD image.
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If you want to test it, you can get the free Spek tool, use it to open up your track02.ogg or track02.mp3 file, and compare the image you get to the images above. well, they probably haven't been, but you might not want to lose sleep over it. If you are using soundtrack files that you downloaded from somewhere else, and you don't know whether or not they have been correctly de-emphasized. Without de-emphasis, the higher frequencies will be too loud. Here's an example comparing the first Quake track not de-emphasized (top) vs. But a spectral analysis (showing the volume at different frequencies) can make what's going on a little clearer. The difference between Quake tracks that have been properly de-emphasized and those that haven't is fairly subtle to hear. The hydrogenaudio wiki page has some tips about other ripping methods, and Google will also turn up good discussion about this. Ripping a CD with iTunes will handle such "de-emphasis" automatically. This matches what your CD player did when playing the physical CD. The upshot though is this: to make the playback sound correct, ripped files need to be processed with a specific equalization curve to get rid of the pre-emphasis. The hydrogenaudio wiki has a summary of pre-emphasis that is worth a look if you want details. The music on the Quake CD has "pre-emphasis". Using the packages linked above will avoid all of those problems. The reasons that I decided to make yet another package of soundtrack files are: other soundtrack files probably have not removed the CD pre-emphasis (none that I've tested have done this), and they may not work with your Quake engine of choice unless you rename, relocate, and/or reformat the files. You can find Quake soundtrack files at other spots around the web too. If on the other hand you're determined to use the original Quake programs, there are solutions described below for them as well, but it won't be quite so easy. Basically you'll just need to move a "music" folder to the correct location within your Quake installation. If you are using one of the modern "Quake engines" (programs for playing Quake) mentioned in this guide below as supporting soundtrack files, then all you need to do is follow the easy instructions included in each of the above download archives.

So I can more easily poke at it occasionally to keep it up-to-date. That's a more focussed set of tools/docs that doesn't try to cover Every Quake Thing it's just about getting a good modern singleplayer setup going as fast as possible. I had some guides errata posted on the forum a while back, which might be interesting, although that's getting stale now too.Ī more up-to-date thing that might be useful/helpful for some of you is the Quake Singleplayer Starter Pack. Modern "Quake engines" like Quakespasm, Mark V, FTE, and ezQuake are still being developed though, and so the features and behaviors of the newest versions of these engines may be somewhat different than what these guides describe now. Since Quake is a classic game, a lot of the stuff in these guides doesn't need to change. Not a lot of game time, and what I do have goes into things other than guide-writing these days. Family stuff, etc., you know how it goes. I haven't maintained these guides in a while.
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I'm putting this generic update on all my Quake guides here on Steam, just as an FYI:
